Automatic long guns like the AK-47 or the G36V feel violent and strangely controllable in a unsteady way. Recoil is noted, the bark of each gun a violent kick, making follow up shots somewhat unwieldy and imprecise. Instead, Max Payne exists in between the two. But it is not inexorably slow like Resident Evil. Shots are easy to land, but Max’s movements are not typically quick or very snappy as seen in other third person shooters such as Uncharted. Having made significant strides in Grand Theft Auto IV, Rockstar attempted to really hone their formula, crafting a strange slow is smooth, smooth is fast mechanic to the gun-play. It generates immersion on a level rarely seen in other games, especially since Rockstar made exhaustive efforts to map out and create a realistic, lived-in Sao Paulo. Subtle details like Max holding a primary weapon, instead of it disappearing into thin air, or the wisecracks Max provides whenever taking another of his iconic painkillers, are all welcome additions to the game. There is a cathartic relief in doing so, a gleeful moment to expel frustration, to counter the sensation of being pinned down by so many enemy NPCs earlier. Gory, bombastic and visceral, it allows you to pump round after round into the enemy, watching their body slump, and rag in glorious slow-motion. Of particular note, is the final death cam that activates whenever you kill the final enemy in a particular section. He runs slower, a subtle sign of his age, and you can hear explosive grunts as he desperately tries to contort his body in impossible pirouettes and dives to make the shots you want him to make. Max is also slower, more realistic in how he perform these death-defying stunts in comparison to Max Payne 2. The screen pulses whenever you activate bullet time, and the gore is ramped up to allow you to feel every impact that each round creates as it enters your foe. In this third iteration, it is expanded upon and made cinematic. Max Payne is known for its’ innovative use of bullet time and John Woo like experience. It still looks great, it plays great, the music is unique, the plot is gripping and the overall experience is stellar, as to be expected from a Rockstar release.īut Retrospectives are all about diving deeper into games and seeing what makes them tick. If you are after the short and sharp review, then yes, I would recommend this game. Its’ gun-play is smooth and snappy, the narrative gripping and dark, and James McCaffrey’s voice is as grizzled, tough and memorable as ever. I was a dumb American, in a place where dumb Americans were less popular than the clap.Ĩ years on, Max Payne 3 still provides heavy hitting and visceral entertainment.
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